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-
- 3Dfx Glide device driver for Mesa 3.0
- (see below for FAQ)
-
-
- This software is distributed under the terms of the GNU Library
- General Public License, see the LICENSE file for details.
-
-
-
- What do you need ?
- ------------------
-
- - A PC with a 3Dfx Voodoo1/2 Graphics or Voodoo Rush based board
- (Pure3D, Monster 3D, R3D, Obsidian, Stingray 128/3D, etc.).
- The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
- under Linux (more information in the "Useful Glide Environment
- Variables");
-
- - Mesa 3.0;
-
- - The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine).
- The Voodoo2 requires the Glide library 2.51. The Glide 3.0 is not
- compatible with the Glide 2.x so it doesn't work with the current
- version of the driver;
-
- - A compiler supported by the Glide library (Micro$oft VC++ (tested),
- Watcom (tested), GCC for Linux (tested), etc.);
-
- - A lot of patience, this is an alpha release.
-
- - It's nice to have two monitors - one for your normal graphics
- card and one for your 3Dfx card. If something goes wrong with
- an application using the 3Dfx hardware you can still see your
- normal screen in order to recover.
-
-
-
- Tested on:
- ----------
- Windows 95 - David Bucciarelli
- Windows NT - Henri Fousse
- MS-DOS
- Linux - Daryll Strauss, Brian Paul, David Bucciarelli
- FreeBSD
- BeOS - Duncan Wilcox
- MacOS - Fazekas Miklos
-
-
- What is able to do ?
- --------------------
-
- - It is able accelerate points, lines and polygon with flat
- shading, gouraud shading, Z-buffer, texture mapping, blending, fog and
- antialiasing (when possible). There is also the support for rendering
- in a window with a slow trick for the Voodoo Graphics (available only
- for Linux) and at full speed with the Voodoo Rush chipset.
- Under Linux is also possible to switch on-the-fly between the fullscreen
- and in-window rendering hack.
- There is also the support for using more than one Voodoo Graphics in the
- some application/PC (you can create one context for each board and use
- multiple video outputs for driving monitors, videoprojectors or HMDs).
- The driver is able to fallback to pure software rendering when afeature
- isn't supported by the Voodoo hardware (however software rendering is
- very slow compared to hardware supported rendering)
-
-
-
- How to compile:
- ---------------
-
- Linux:
- ------
- Here are the basic steps for using the 3Dfx hardware with Mesa
- on Linux:
-
- - You'll need the Glide library and headers. Mesa expects:
- /usr/local/glide/include/*.h // all the Glide headers
- /usr/local/glide/lib/libglide2x.so
-
- If your Glide libraries and headers are in a different directory
- you'll have to modify the Mesa-config and mklib.glide files.
-
- - Unpack the MesaLib-3.0.tar.gz and MesaDemos-3.0.tar.gz archives;
-
- - If you're going to use a newer Mesa/Glide driver than v0.27 then
- unpack the new driver archive over the Mesa directory.
-
- - In the Mesa-3.0 directory type "make linux-glide"
-
- - Compilation _should_ finish without errors;
-
- - Set your LD_LIBRARY_PATH environment variable so that the
- libglide2x.so and Mesa library files can be found. For example:
- setenv LD_LIBRARY_PATH "/usr/local/glide/lib:/SOMEDIR/Mesa-3.0/lib"
-
- - You'll have to run Glide-based programs as root or set the suid
- bit on executables;
-
- - Try a demo:
- cd gdemos
- su
- setenv MESA_GLX_FX f
- ./gears (hit ESC to exit)
-
- - You can find the demos especially designed for the Voodoo driver in
- in the Mesa-3.0/3Dfx/demos directory (type "make" in order to compile
- everything).
-
- MacOS:
- ------
- Check the WEB page at http://valerie.inf.elte.hu/~boga/Mesa.html
-
- MS Windows:
- -----------
-
- For the MSVC++:
- - The glide2x.lib have to be in the default MSVC++ lib directory;
-
- - The Glide headers have to be in the default MSVC++ include directory;
-
- - You must have the vcvars32.bat script in your PATH;
-
- - Go to the directory Mesa-3.0 and run the mesafx.bat;
-
- - The script will compile everything (Mesa-3.0/lib/OpenGL32.{lib,dll},
- Mesa-3.0/lib/GLU32.{lib,dll}, Mesa-3.0/lib/GLUT32.{lib,dll} and
- Voodoo demos);
-
- - At the end, you will be in the Mesa-3.0/3Dfx/demos directory;
-
- - Try some demo (fire.exe, teapot.exe, etc.) in order to check if
- everything is OK (you can use Alt-Tab or Ctrl-F9 to switch between
- the Voodoo screen and the windows desktop);
-
- - Remember to copy the Mesa OpenGL32.dll, GLU32.dll and GLUT32.dll in the
- some directory were you run your Mesa based applications.
-
- - I think that you can easy change the Makefile.fx files in order
- to work with other kind of compilers;
-
- - To discover how open the 3Dfx screen, read the sources under
- the Mesa-3.0/3Dfx/demos directory. You can use the GLUT library or
- the Diego Picciani's wgl emulator.
-
- NOTE: the MSVC++ 5.0 optimizer is really buggy. Also if you install the
- SP3, you could have some problem (you can disable optimization in order
- solve these kind of problems).
-
-
- Doing more with Mesa & Linux Glide:
- -----------------------------------
-
- The MESA_GLX_FX environment variable can be used to coax most
- GLX-based programs into using Glide (and the __GLUT library
- is GLX-based__).
-
- Full-screen 3Dfx rendering:
- ---------------------------
-
- 1. Set the MESA_GLX_FX variable to "fullscreen":
-
- ksh:
- export MESA_GLX_FX = "fullscreen"
- csh:
- setenv MESA_GLX_FX fullscreen
-
- 2. As root, run a GLX-based program (any GLUT demo on Linux).
-
- 3. Be careful: once the 3Dfx screen appears you won't be able
- to see the GLUT windows on your X display. This can make using
- the mouse tricky! One solution is to hook up your 3Dfx card to
- a second monitor. If you can do this then set these env vars
- first:
-
- setenv SST_VGA_PASS 1
- setenv SST_NOSHUTDOWN
-
- or for the Voodoo2:
-
- setenv SSTV2_VGA_PASS 1
- setenv SSTV2_NOSHUTDOWN
-
- Rendering into an X window with the help of the Voodoo hardware:
- ----------------------------------------------------------------
-
- 1. Start your X server in 16 bpp mode (XFree86: startx -- -bpp 16)
- in order to have the best performance and the best visual
- quality. However you can use any visual depth supported by X.
-
- 2. Set the following environment variables:
- export MESA_GLX_FX="window" // to enable window rendering
- export SST_VGA_PASS=1 // to stop video signal switching
- export SST_NOSHUTDOWN=1 // to stop video signal switching
- OR
- setenv MESA_GLX_FX window
- setenv SST_VGA_PASS 1
- setenv SST_NOSHUTDOWN 1
-
- (the Voodoo2 requires to use "SSTV2_" instead "SST_").
-
- 3. As root, try running a GLX-based program
-
- How does it work? We use the 3Dfx hardware to do rendering then
- copy the image from the 3Dfx frame buffer into an X window when
- the SwapBuffers() function is called. The problem with this
- idea is it's slow. The image must be copied from the 3Dfx frame
- buffer to main memory then copied into the X window (and when the X
- visual depth doesn't match the Voodoo framebufffer bit per pixel, it
- is required also a pixel format translation).
-
- On the fly switching between in window rendering and full screen rendering
- --------------------------------------------------------------------------
-
- The Mesa 2.6 has introduced the capability of switching
- on-the-fly between the fullscreen/fullspeed rendering and the in-window
- hack and vice versa. The on-the-fly switching requires a direct support
- by the application but it is really easy to add. You have to start
- your X server in 16 bpp mode and to add the following lines to your
- application:
-
- #if defined(FX) && define(XMESA)
- #include <GL/xmesa.h>
-
- static int fullscreen=1;
- #endif
-
- ...
-
- /* In the GLUT keyboard event callback */
-
- #if defined(FX) && !define(WIN32)
- case ' ':
- fullscreen=(!fullscreen);
- XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
- break;
- #endif
- ...
-
- See the 3Dfx/demos/tunnel.c program
- for an example. You have to set the -DXMESA flag in the Makefile's COPTS
- to enable it.
-
- Rendering into an X window with the X11 software driver:
- --------------------------------------------------------
-
- Undefine the MESA_GLX_FX env var and your GLX-based program will use
- the X11 software driver (the 3Dfx hardware isn't used at all).
-
-
-
- Useful Glide Environment Variables:
- -----------------------------------
-
- - To disable the 3Dfx logo, set the FX_GLIDE_NO_SPLASH variable.
-
- - To disable video signal switching:
- setenv SST_VGA_PASS 1
- setenv SST_NOSHUTDOWN
- or for the Voodoo2:
- setenv SSTV2_VGA_PASS 1
- setenv SSTV2_NOSHUTDOWN
-
- - To set the default screen refresh rate:
- setenv SST_SCREENREFRESH=75
-
- the supported values are 60, 70, 72, 75, 80, 85, 90, 100, 120.
-
- - To force the Mesa library to swap buffers as fast as possible,
- without any vertical blanking synchronization (useful for benchmarks):
- setenv FX_GLIDE_SWAPINTERVAL 0
- setenv SST_SWAP_EN_WAIT_ON_VIDSYNC 0
-
- - You can slight improve the performances of your Voodoo1 board with
- the following env. var.:
- setenv SST_FASTMEM 1
- setenv SST_PCIRD 1
- setenv SST_GRXCLK 57
-
- (don't use this setting with the Quantum3D 100SB or with any other
- SLI configuration: it will hang everything !).
- The following setting can be used with the Voodoo2:
- setenv SSTV2_FASTMEM_RAS_READS=1
- setenv SSTV2_FASTPCIRD=1
- setenv SSTV2_GRXCLK=95
-
- - The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
- in order to work under Linux:
-
- export SSTV2_FT_CLKDEL=5
- export SSTV2_TF0_CLKDEL=7
- export SSTV2_TF1_CLKDEL=7
- export SSTV2_TF2_CLKDEL=7
- export SSTV2_SLIM_VIN_CLKDEL=3
- export SSTV2_SLIM_VOUT_CLKDEL=2
- export SSTV2_SLIS_VIN_CLKDEL=3
- export SSTV2_SLIS_VOUT_CLKDEL=2
-
- (Thanks to Phil Ross for this trick).
-
-
-
-
- The Mesa/Voodoo Environment Variables:
- --------------------------------------
-
- - Only for Windows/Voodoo Rush users, if you define the
- env. var. MESA_WGL_FX:
- export MESA_WGL_FX=fullscreen
- you will get fullscreen rendering;
-
- - Only for Windows/Voodoo Rush users, if you define the
- env. var. MESA_WGL_FX:
- export MESA_WGL_FX=window
- you will get window rendering (default value);
-
- - Only for Linux users, you can find more informations about
- the env. var. MESA_GLX_FX in the "Doing more with Mesa & Linux Glide"
- section;
-
- - If you define the env. var. MESA_FX_SWAP_PENDING:
- export MESA_FX_SWAP_PENDING=4
- you will able to set the maximum number of swapbuffers
- commands in the Voodoo FIFO after a swapbuffer (default value: 2);
-
- - If you define the env. var. MESA_FX_INFO:
- export MESA_FX_INFO=1
- you will get some useful statistic.
-
-
- Know BUGS and Problems:
- -----------------------
-
- - Maximum texture size: 256x256 (this is an hardware limit);
-
- - Texture border aren't yet supported;
-
- - A GL_BLEND in a glTexEnv() is not supported (it is an hardware limit);
-
- - Use the glBindTexture extension (standard in OpenGL 1.1) for texture
- mapping (the old way: glTexImage inside a display list, download
- the texture map each time that you call the display list !!!);
-
- - Stencil buffer and Accumulation buffer are emulated in software (they are not
- directly supported by the Hardware);
-
- - Color index mode not implemented (this is an hardware limit);
-
- - Thre is an know bug in the Linux Glide library so the in-window-rendering hack
- and any other operations that requires to read the Voodoo frame buffer
- (like the accumulation buffer support) doesn't work on Voodoo SLI cards.
-
- - The driver switch to pure software (_slow_) rendering when:
-
- - Stencil enabled;
- - Using the Accumulation buffer;
- - Blend enabled and blend equation != GL_FUNC_ADD_EXT;
- - Color logic operation enabled and color logic operation != GL_COPY;
- - Using GL_SEPARATE_SPECULAR_COLOR;
- - The four values of glColorMask() aren't the some;
- - Texture 1D or 3D enabled;
- - Texture function is GL_BLEND;
- - Using the Multitexture extension with Voodoo cards with only one TMU;
- - Using the Multitexture extension with Voodoo cards with more than
- one TMU, and texture function isn't GL_MODULATE;
- - Point size is != 1.0 or point params vector != (1.0,0.0,0.0);
- - Line width != 1.0 or using stipple lines.
- - Using polygon offset or stipple polygons;
-
- NOTE: this is list is not yet complete.
-
-
- Hints and Special Features:
- ---------------------------
-
- - Under Linux and with a Voodoo Graphics board, you can use
- XMesaSetFXmode(XMESA_FX_FULLSCREEN or XMESA_FX_WINDOW) in order to
- switch on the fly between fullscreen rendering and the in-window-rendering
- hack.
-
- - The driver is able to use all the texture memory available: 2/4MB on
- Voodoo1 boards and 8MB (!) on high-end Voodoo1 and Voodoo2 boards.
-
- - Trilinear filtering is fully supported on Voodoo boards with two TMUs
- (high-end Voodoo1 boards and Voodoo2 boards). When only one TMU is
- available the driver fallback to bilinear filter also if you ask
- for trilinear filtering.
-
- - The Voodoo driver support multiple Voodoo Graphics boards in the
- some PC. Using this feature, you can write applications that use
- multiple monitors, videoprojectors or HMDs for the output. See
- Mesa-3.0/3Dfx/demos/tunnel2.c for an example of how setup one
- context for each board.
-
- - The v0.19 introduces a new powerful texture memory manager: the
- texture memory is used as a cache of the set of all defined texture
- maps. You can now define several MBs of texture maps also with a 2MB
- of texture memory (the texture memory manager will do automatically
- all the swap out/swap in
- texture memory work). The new texture memory manager has also
- solved a lot of other bugs/no specs compliance/problems
- related to the texture memory usage.
-
- - Use triangles and quads strip: they are a LOT faster than sparse
- triangles and quads.
-
- - The Voodoo driver supports the GL_EXT_paletted_texture. it works
- only with GL_COLOR_INDEX8_EXT, GL_RGBA palettes and the alpha value
- is ignored because this is a limitation of the the current Glide
- version and of the Voodoo hardware. See Mesa-3.0/3Dfx/demos/paltex.c for
- a demo of this extension.
-
- - The Voodoo driver directly supports 3Dfx Global Palette extension.
- It was written for GLQuake and I think that it isn't a good idea
- to use this extension for any other purpose (it is a trick). See
- Mesa-3.0/3Dfx/demos/glbpaltex.c for a demo of this extension.
-
- - The Voodoo driver chooses the screen resolution according to the
- requested window size. If you open a 640x480 window, you will get
- a 640x480 screen resolution, if you open a 800x600 window, you
- will get a 800x600 screen resolution, etc.
- Most GLUT demos support the '-geometry' option, so you can choose
- the screen resolution: 'tunnel -geometry 800x600'.
- Clearly, you Voodoo board must have enough framebuffer RAM (otherwise
- the window creation will fail).
-
- - The glGetString(GL_RENDERER) returns more information
- about the hardware configuration: "Mesa Glide <version>
- <Voodoo_Graphics|Voodoo_Rush|UNKNOWN> <num> CARD/<num> FB/
- <num> TM/<num> TMU/<NOSLI|SLI>"
- where: <num> CARD is the card used for the current context,
- <num> FB is the number of MB for the framebuffer,
- <num> TM is the number of MB for the texture memory,
- <num> TMU is the number of TMU. You can try to run
- Mesa/demos/glinfo in order to have an example of the output.
-
- Did you find a lot BUGs and problems ? Good, send me an email.
-
-
-
- FAQ:
- ----
-
- For a complete FAQ check the Bernd Kreimeier's Linux 3Dfx HOWTO
- available at http://www.gamers.org/dEngine/xf3D (it includes also
- a lot of informations not strictly related to Linux, so it can be
- useful also if you don't use Linux)
-
- 1. What is 3Dfx?
-
- 3Dfx Interactive, Inc. is the company which builds the VooDoo 3-D graphics
- chipset (and others) used in popular PC cards such as the Diamond Monster 3D
- and the Orchid Righteous 3D (more informations at http://www.3dfx.com).
-
-
- 2. What is Glide?
-
- Glide is a "thin" programming interface for the 3Dfx hardware. It was
- originally written for Windows/Intel but has been ported to Linux/Intel
- by Daryll Strauss.
-
- 3Dfx, Inc. should be applauded for allowing the Linux version of Glide
- to be written.
-
- You can directly program with the Glide library if you wish. You can
- obtain Glide from the "Developer" section of the 3Dfx website: www.3dfx.com
- There's a Linux/Glide newsgroup at news://news.3dfx.com/3dfx.glide.linux
-
-
- 3. What is fxmesa?
-
- "fxmesa" is the name of the Mesa device driver for the 3Dfx Glide library.
- It was written by David Bucciarelli and others. It works on both Linux
- and Windows. Basically, it allows you to write and run OpenGL-style programs
- on the 3Dfx hardware.
-
-
- 4. What is GLQuake?
-
- Quake is a very popular game from id software, Inc. See www.idsoftware.com
- GLQuake is a version of Quake written for OpenGL. There is now a Linux
- version of GLQuake with works with the Mesa/3Dfx/Glide combo.
-
- Here's what you need to run GLQuake on Linux:
- PC with 100MHz Pentium or better
- a 3Dfx-based card
- Mesa 3.0 libraries: libMesaGL.so libMesaGLU.so
- Glide 2.4 libraries: libglide2x.so libtexus.so
- GLQuake for Linux.
-
- Also, the windows version of GLQuake works fine with the Mesa OpenGL32.dll,
- you have only to copy the Mesa-3.0/lib/OpenGL32.dll in the GLQuake directory
- in order to test 'MesaQuake'.
-
-
- 5. What is GLUT?
-
- GLUT is Mark Kilgard's OpenGL Utility Toolkit. It provides an API for
- writing portable OpenGL programs with support for multiple windows, pop-
- up menus, event handling, etc.
-
- Check the Mark's home page for more informations (http://reality.sgi.com/mjk_asd).
-
- Every OpenGL programmer should check out GLUT.
-
- GLUT on Linux uses GLX.
-
-
- 6. What is GLX?
-
- GLX is the OpenGL extension to the X Window System. I defines both a
- programming API (glX*() functions) and a network protocol. Mesa implements
- an emulation of GLX on Linux. A real GLX implementation would requires
- hooks into the X server. The 3Dfx hardware can be used with GLX-based
- programs via the MESA_GLX_FX environment variable.
-
-
- 7. Is the Voodoo driver able to use the 4Mb texture memory of
- the Pure3D boards ?
-
- Yes, the Voodoo driver v0.20 includes the support for Voodoo
- Graphics boards with more than 2Mb of texture memory.
-
-
- 8. Do the Voodoo driver support the Voodoo Rush under Windows ?
-
- Yes, Diego Picciani has developed the support for the Voodoo
- Rush but David Bucciarelli has a Pure3D and a Monster3D and Brian Paul
- has a Monster3D, so the new versions of the Mesa/Voodoo sometime are
- not tested with the Voodoo Rush.
-
-
- 9. Do the Voodoo driver support the Voodoo Rush under Linux ?
-
- No because the Linux Glide doesn't (yet) support the Voodoo Rush.
-
-
- 10. Can I sell my Mesa/Voodoo based software and include
- a binary copy of the Mesa in order to make the software
- working out of the box ?
-
- Yes, you have simply to include some informations about authors
- and where the library sources are available (check the LICENSE
- file for more informations about the GNU GPL).
-
-
- 11. Which is the best make target for compiling the Mesa for
- Linux GLQuake ('make linux-glide', 'make linux-386-glide', etc.) ?
-
- 'make linux-386-opt-glide' for Voodoo1 and 'make linux-386-opt-V2-glide'
- for Voodoo2 boards because it doesn't include the '-fPIC'
- option (4-5% faster).
-
-
- 12. Can I use a Mesa compiled with a 'make linux-386-opt-V2-glide'
- for my applications/programs/demos ?
-
- Yes, there is only one constrain: you can't run two Mesa applications
- at the some time. This isn't a big issue with the today Voodoo Graphics.
-
-
- Thanks to:
- ----------
-
- Henri Fousse (he has written several parts of the v0.15 and the old GLUT
- emulator for Win);
-
- Diego Picciani (he has developed all the Voodoo Rush support and the wgl
- emulator);
-
- Daryll Strauss (for the Linux Glide and the first Linux support);
-
- Brian Paul (of course);
-
- Dave 'Zoid' Kirsch (for the Linux GLQuake and Linux Quake2test/Q2 ports)
-
- Bernd Kreimeier (for the Linux 3Dfx HOWTO and for pushing companies to offer
- a better Linux support)
-
- 3Dfx and Quantum3D (for actively supporting Linux)
-
- The most update places where find Mesa VooDoo driver related informations are
- the Mesa mailing list and my driver WEB page
- (http://www-hmw.caribel.pisa.it/fxmesa/index.shtml)
-
-
- David Bucciarelli (tech.hmw@plus.it)
-
- Humanware s.r.l.
- Via XXIV Maggio 62
- Pisa, Italy
- Tel./Fax +39-50-554108
- email: info.hmw@plus.it
- www: www-hmw.caribel.pisa.it
-